Interactive Video Games Help Meet
Exercise Recommendations
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Interactive video games
– such those played on the Nintendo Wii – may raise
heart rate and provide exercise intensity levels high enough to meet
federal physical activity guidelines, according to a pair studies
presented at the American College of Sports Medicine’s (ACSM)
Annual Meeting.
The studies tested various
Wii games to determine their energy requirements for college students
and older adults, respectively. The college students played Wii boxing
and tennis, and performed Wii Fit exercises, while the older adults
only played Wii bowling.
For the college students,
only Wii Boxing increased heart rate and VO2 levels enough to classify
the activity as "moderate-intensity." Although that level meets basic
physical activity recommendations set forth by the U.S. government and
ACSM, study authors say it might still not be intense enough for some.
"If a college age student has
average fitness, an interactive game like Wii Boxing will provide
little stimulus to improve aerobic capacity," said Elizabeth DiRico,
M.S., the study’s lead researcher. "If someone has a high
level of fitness and is training or trying to increase their aerobic
capacity even more, they’re going to have to do something
beyond playing these games. However, this could be a way for sedentary
people to get started with exercise and also provides those fit
individuals with the opportunity to increase their overall daily
physical activity."
Conversely, in the older
adults study, Wii Bowling significantly increased heart rate in
participants, as well as boosted mood and helped them feel refreshed
and energized.
"Older adults often have a
difficult time starting a fitness routine later in life," said Lucas
Willoughby, ACSM Certified Health/Specialist, who co-authored the study
with Petra Schuler, Ph.D. "Active game-playing might help them see that
exercise isn’t about just hitting the treadmill. It can be
fun and socially enjoyable, too."
For more information on ACSM,
visit www.acsm.org.
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