Virtual Workout Partners Spur Better Results, Study Finds
Can't
find anyone to exercise with? Don't despair: New research from Michigan
State University reveals working out with a virtual partner improves
motivation during exercise.
The
study led by Deborah Feltz, chairperson of MSU's Department of
Kinesiology, is the first to investigate the Kohler effect on
motivation in health video games; that phenomenon explains why inferior
team members perform better in a group than they would by themselves.
The
research, to be published in the Journal of Sport and Exercise
Psychology, was funded by a $150,000 grant from Health Games Research,
a national program of the Robert Wood Johnson Foundation's Pioneer
Portfolio.
"Our
results suggest working out with virtually present, superior partners
can improve motivation on exercise game tasks," Feltz said. "These
findings provide a starting point to test additional features that have
the potential to improve motivational gains in health video games."
By incorporating design features based on the Kohler effect, health video games could motivate vigorous exercise, she added.
"One
of the key hurdles people cite in not working out is a lack of
motivation," Feltz said. "Research has shown working out with a partner
increases motivation, and with a virtual partner, you are removing the
social anxiety that some people feel working out in public."
As
part of the study, Feltz and her research team used the Eye Toy camera
and PlayStation 2 to measure if a virtual partner motivated people to
exercise harder, longer or more frequently. A plank exercise (which
strengthens a person's core abdominal muscles) was used for nearly all
200 participants.
Participants
performed the first series of five exercises alone holding each
position for as long as they could. After a rest period, they were told
they would do the remaining trials with a same-sex virtual partner whom
they could observe during their performance. The partner's performance
was manipulated to be always superior to the participant's.
Results
showed that task persistence was significantly greater in all
experimental conditions; those who exercised with a more-capable
virtual partner performed the exercise 24 percent longer than those
without.
"The
fact that this effect was found with a virtual partner overcomes some
of the practical obstacles of finding an optimally-matched partner to
exercise with at a particular location," Feltz said.
Also, researchers have found live exercise partners are not always the most helpful.
"Individuals
can become discouraged if they believe they can never keep up with
their partner, or on the other hand, become bored if their partner is
always slower," Feltz said. "With a virtual partner, this can be
addressed."
As
part of its Health Games Research, Robert Wood Johnson Foundation
shares and supports quality, evidence-based research that explores and
documents how digitally-delivered games are improving health and heath
care. More than $10 million has been awarded.
Founded
in 2007, Health Games Research currently funds 21 research studies on
entertaining, effective health games and technologies that improve
health behaviors and outcomes. For more information, visit www.healthgamesresearch.org.
For more information on Michigan State University, visit www.msu.edu.
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